
#Bleak faith forsaken test full#
The manga BLAME! architectures view-style, Shadow of the Colossus vibes, enough Dark Souls game design, strategic placing fighting over rapid rolling actions with several abilities and consumables to create flavour are present, all to create a full open-world rpg of the size more-or-less of Bloodborne in terms of amounts of weapons, armors, bosses etc.

Indeed it is a Dark Souls-lite, with 40 hours of survival-action-rpg. It is the first videogame of three developers, so to expect a Dark Souls-like would have been mostly ridiculous. To be straightforward: at day one the game was unplayable, at day 3-5 it could be played but with too many small issues and bugs breaking game, at day more-or-less 10 it was functional and now it is balanced. Actually I am a firmware-and-software developer in my life, so my opinion is a little sided for this game towards the developers, especially because it touches what I like more in videogames. Enjoy it!!! Hello dear reader, I am not a videogames passionate player, but a play regularly. … Expandįuture rectification after my previous review from 1 month ago: I leaned a lot of mechanics and most importantly the lore of the game, and Future rectification after my previous review from 1 month ago: I leaned a lot of mechanics and most importantly the lore of the game, and considering the many recent updates I want to say that for me this game has balls of steel, and because of these I increased my score of 1 point. And if the devs continue putting in the work and polishing the said rough edges, I can see it eventually being 10/10 for me. The game is rough around the edges, but I think that even right now it is definitely worth giving a shot. The fact that the team of only 3 people developed it in a reasonable amount of time is completely insane. Even gameplaywise, I honestly think that Bleak Faith is one of the best souls-like games out there. The music in the game is also done really well and remarkably fits the atmosphere. It daunts and overwhelms you, at the same time completely taking your breath away. Standing on a bridge across some abyss, you can look in any direction and find weird giant interconnected structures spanning the space around you: some looking very futuristic, some looking like medieval castles, and some being just like Eastern European panel houses. Bleak Faith brilliantly managed to offer the player a similar experience. There is a manga Blame! by Tsutomu Nihei, where the main character travels the intricate megastructure spanning the whole solar system.

I have never seen anything like that in the games I played before. I cannot find enough words to describe how much I love the artistic design and the atmosphere. With the problems out of the way, I want to praise the hell out of this game. There were a number of other problems and bugs at the start of the game, but the devs fixed the majority of them in a couple of days, which is a very very good sign. For example, you can be standing still in front of the enemy (I experienced this with the ones that switch between bow and sword), and it can hit you like 10 times with none of the strikes dealing damage. And while hitboxes for some enemies and weapons are legit good, for others they are practically nonexistent. The movement often feels very off, like the character is sliding across the ground while pretending to move their legs. My main concerns are technical: character movement and hitboxes.

The movement often feels Let me start with some of the problems of this game. Let me start with some of the problems of this game. This review that I am writing is special and different from most, which will only talk about the technical problems of the game and the drama of the assets.

In conclusion: A gem of souls, I enjoyed it even more than Steelrising. To the team that worked on this game, I hope they find a way to continue designing video games, they are geniuses with maps. In any case, I am not going to talk about it here. Even so, it's a WANABE, a very experimental game, of course, only 3 people worked on this game, and to finish messing it up, the drama that they bought the assets from someone who seems to have stolen them from From Software. I see a lot of love in this game, a lot of dedication. An architecture inspired by the brutalism of Czechoslovakia and other areas of central Europe. The verticality of the game is impressive, many layers from the bottom of the sea to the clouds. The strong points are definitely the World Building and the atmosphere. The strong points are It hurts a lot that a game as amazing as this one doesn't have user reviews. It hurts a lot that a game as amazing as this one doesn't have user reviews.
